Fix Error Busy 170 (0xAA): 3 Effective Solutions
The Error_Busy notification frequently appears alongside the message 170 (0xAA), indicating that the requested resource is currently in use. Although this error typically falls under developer challenges, there are various methods to resolve it if you encounter it.
What are the solutions for Error_Busy?
1. Modify Your Code
- Access your code editor.
- Find the DXGetErrorString() method.
- Swap it out with DXGetErrorDescription() and save your modifications.
2. Implement Await
- Open your code file.
- Next, utilize the
await speechToText.stop()
command. - Ensure you apply this before invoking the listen function.
This issue may transpire with the speech_to_text function if a recognition session is already in process. By halting it, you can avert this problem.
Additionally, if you’re utilizing speech_to_text, consider turning off any other applications that might conflict with this functionality to see if it resolves the issue.
3. Additional Fixes to Consider
- If you’re employing staticPortMappings->Add, try allocating a different port number.
- This error can also pop up if GetStream() has not completed; make sure this function finishes running or adjust your code to position it correctly.
- Verify that the context is not active within another thread; such an occurrence can happen with wglMakeCurrent() if it fails to revert the context to NULL prior to returning.
- For MTP users, keep in mind that it allows only one read and one write operation per device at any given time.
Error_Busy signifies a developer-related issue that arises when a code segment attempts to access a resource already in use.
This is merely one of several potential problems you might face; we have also addressed Error_Path_Busy and Error_Busy_Drive in previous articles.
For further assistance, you might want to check out our guide on Error_Network_Busy for additional solutions.
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